All games: traditional Italian games, card games, board games, tabletop role-playing games, videogames.
I promote deep, participatory and transformative language learning, using games as ways to explore language in its practical use and social context.
In my game-based Italian lessons and courses, we explore:
the words in the object*, which is the language within the game itself, such as, for example, the rules, the board; these are the words that tell you how to play.
the words in the classroom*: these are the words you use while playing in class with your classmates and teacher. They are all the chatter, questions, exclamations you make during the game. It is the language in action in the classroom.
the words in the world*: these are the words you find outside the classroom, in the world, that talk about that game (e.g., reviews, gameplay videos) or about topics that are present as much in the game as in society and the real world (games connect to endless topics such as: nature, human relations, traditions, capitalism, war, food, etc.).
*deHaan & York, 2025
P.S. I do not love or use gamification.
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References
deHaan, J., & York, J. (2025). Freedom to Play: A Ludic Language Pedagogy Primer (1st ed.). Peter Lang Verlag. https://www.peterlang.com/document/1363760